

Also too bad that they got in a fight with nvidia over their crap QA years ago and never got back together.
#Overwatch mac emulator series#
Too bad with the 6000 series we don't know if Apple will even add any third party GPU anymore. The higher tier AMD GPUs did come to later Macs, but at that point (the 5000 series) it wasn't really all that good. The biggest problem I'd see is that most Macs don't come with dedicate GPUs, and when they do it's a midrange AMD or workstation type GPU, neither of which are great for games (regardless of what computer you stick those in). If you buy a cheaper laptop that happens to have some sort of 1050 in it, it would be cheaper, but it probably won't have Thunderbolt 3 and then you'd be stuck with a GPU that will be a bottleneck faster than your CPU. If you buy any $1000 laptop that only has a CPU-integrated GPU but does have Thunderbolt 3, you can add an eGPU for that GPU power that you need and you'd be good to go. But that's not a lot of difference to any other computer.ĭifference would be what you start off with. Won't be a 144Hz 4k party, but 1440/1080 for recent games on decent settings and at least 60FPS will work.
#Overwatch mac emulator Pc#
It's very easy to slap a price tag on something 'wrong' and then complain it doesn't do the right thing -)Ī PC with $4k worth of PCIe storage but no video output or networking would be very expensive but not very good at games.Ī Mac with a reasonable video card (say, an RX580 or better) and a general i5-level CPU would run Windows and most games just fine. I suppose that would depend on what you put inside that $3k mac. But the issues with Metal remain and will continue to remain until Apple either fixes Metal to make it a more Vulkan-like target, or adds really good Vulkan support. This is all not even to mention that Mac laptops tend to have far too high a resolution for the onboard GPU to perform well for any but the most rudimentary games hopefully this has been addressed with the M1 batch having a much more powerful GPU. IMO that's the biggest reason by far why people stopped bothering to port new games to Mac between not updating OpenGL past 4.1 at best and Metal being so idiosyncratic, it's just not worth it, and since people have learned gaming on Macs sucks (largely because of the outdated and idiosyncratic APIs), most people who want to play games on a Mac have just been installing Windows anyway.

Hence, the easiest thing to do for most games is to just drop Mac support and not worry about it.

There are also entire features (like geometry shaders) missing from Metal for many common usecases you can replicate the functionality with something else, but usually not in a way that easily translates to any of the other APIs (and pretty much nobody on Earth writes games just targeting Macs). As a random example, border color is limited to 2 or 3 colors for Metal, and has no restrictions at all for anything else. Many, many features need to be restricted or put behind feature flags due to either lack of Metal support, or Metal having bizarre restrictions compared to other platforms. Enjoy.For some indication, check out a lot of issue threads for WebGPU (the Rust cross platform graphics library). Sneslive is the best place to play Super Nintendo games online.
